Mod Design and Layout

As those of you who have known me in the Morrowind Modding Community, I always try to flesh out the visual and concept of my mods first before I get around to an actual synopsis/background/mod lore for any mod that I do that is pretty extensive. My reasoning for this approach is that with extensive mod creation you can get bored pretty fast if continually just working on a story without any type of physical/visual foundation to stand by.

Concepts for this mod become very important as that would be short little reminders of what you need to stay focused on.

Concepts also help me to get a basis or “theme” about what type of assets that need to be created.

Layout is also key to this so using a “rough” idea (I know that sounds weird, but the context in is its right place😉)

What is meant by rough idea is the amount of realism/lore correctness needed to make the mod correct to the proper timeline being emulated/depicted. It also gives a full sense of total emersion of the environment where the player can get an idea of what is actually being seen/done and the type of mood/sensation created to give a general idea of how things are handled while playing the mod.

So as I post my progress on this mod, please know that everything has a purpose and to be patient with me as far as things being posted.

All in all, do enjoy the eye candy provided as I will not disappoint! 😆

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